Open bdach opened 3 years ago
Not sure it's a huge issue to allow key input to work, but I agree that it feels a bit wrong if mouse input is blocked (in the case of rulesets which consume the cursor), so there should be parity of this behaviour at least.
It's a bit of an aesthetic/visual one as well, given that any animations initiated by inputs that happen while waiting for gameplay start don't actually play out until gameplay start is permitted (because the gameplay clock is paused).
Fair enough, they should definitely either play as expected or be disabled.
This was especially visible in mania - if keys were pressed while the loading layer was showing in
MultiplayerPlayer
(due to server not permitting gameplay start yet), the player hierarchy under the loading layer seemed to respond while it probably shouldn't (mania key lighting up, and I think key counter as well).