ppy / osu

rhythm is just a *click* away!
https://osu.ppy.sh
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Nightcore mod beats behave differently from stable #13513

Open sr229 opened 3 years ago

sr229 commented 3 years ago

Describe the bug:

Nightcore mod applies additional beats differently on Lazer compared to stable; some songs appear to be more "drowned" by the Nightcore beats in Lazer compared to stable where it complements the song more.

Screenshots or videos showing encountered issue:

Lazer Gameplay

https://user-images.githubusercontent.com/14976516/122160928-5ec6a580-cea3-11eb-9db6-2df0d13d3180.mp4

Stable Gameplay (Baseline)

https://user-images.githubusercontent.com/14976516/122161241-f1ffdb00-cea3-11eb-8f99-7a0a1b565b79.mp4

osu!lazer version: 2021.612.0

peppy commented 3 years ago

This is due to the volume of game effects being different in lazer compared to stable (lazer drops the volume of music by 20% to give more head room for sound effects).

This is already roughly being tracked by https://github.com/ppy/osu/issues/1600 and will be revisited after https://github.com/ppy/osu-framework/pull/4291 is tackled. I don't believe we need an issue tracking this local case as it's a game-wide thing.

If you'd like to counter the effect, you can adjust your sample volume via the volume controls to be 20% lower than music.

sr229 commented 3 years ago

I was talking about how the kicks and claps are different between versions, not the volume. If you listen closely, they don't exactly sound alike at all.

For reference: