Closed Redd56 closed 1 year ago
may be related to https://github.com/ppy/osu/issues/15618
Different volume specifications for objects on a specific time can't work because they'll all be encoded back to the stable format (which is one control point per time). May need to indicate that somehow, potentially by only showing one bubble rather than multiple at a time. That's not quite possible with the way editor timeline is structured (where each hitobject provides its own volume bubble).
The format should be fixed instead.
Not sure how feasible that'll be though since it involves manipulating .osu
files, unless it's fine changing the legacy beatmap encoder to include additional properties in control points? (I suppose that's the reason why we have lazer beatmaps set to v128)
This issue should be resolved via #23308.
Type
Game behaviour
Bug description
when in editor editing hitsounds sometimes the volume does not save added context: before i hit save and exit set both single hits to 33% volume and the hold to 0, save and come back and it just doesnt save it this has been happening alot in random spots on the map, some areas will save the volume and some will not
Screenshots or videos
https://user-images.githubusercontent.com/12189828/181995119-9188b9a2-d1ac-4a6f-9cda-792a765de1c3.mp4
Version
2022.731.1 lazer
Logs
database.log network.log performance.log runtime.log