if the beatmap import task is stopped before it has completed, performance will drop severely, and only returns to normal after the beatmap task resolves as completed by just importing the beatmaps that it could before it was interrupted. (performance improves again at ~0:28). this only occurs when running an unedited local build, and not on a release build.
Yes, because you're running with debugger attached. This will be alleviated by https://github.com/ppy/osu/pull/20136 but please don't report performance issues with dev builds.
Type
Performance
Bug description
if the beatmap import task is stopped before it has completed, performance will drop severely, and only returns to normal after the beatmap task resolves as completed by just importing the beatmaps that it could before it was interrupted. (performance improves again at ~0:28). this only occurs when running an unedited local build, and not on a release build.
Screenshots or videos
https://user-images.githubusercontent.com/58401347/188293372-4d2412e2-edc8-4921-bd46-2e2bcf1cc66f.mp4
Version
local development build
Logs
performance.log runtime.log database.log network.log