Closed Vadeblade closed 1 month ago
Could you please attach the beatmap you are testing with (or a link to it)?
This is likely going to be a floating point precision issue.
I've tried recreating the issue multiple times and couldn't do it. Immediately after I deleted most the timing points in the map after reporting since I need to for the timing of the song.
I can imagine that this can definitely happen due to the trackActivePoint
flow running...
..at the same time a seek is performed, but will need a reliable repro case to figure out what is going on (the fact it's using clock.CurrentTimeAccurate
should be enough in theory). If anyone happens to find one please leave more information.
Closing as the OP reproduced this on a custom beatmap and couldn't reproduce reliably after. Probably not an issue after https://github.com/ppy/osu/pull/29532 anyway.
Type
Game behaviour
Bug description
Timing selection I pick goes to an earlier one when selecting it.
Screenshots or videos
https://user-images.githubusercontent.com/20312791/200521560-b86bcbeb-e7c0-47f2-99b4-7b4b483b178e.mp4
Version
2022.1101.0-lazer
Logs
runtime.log updater.log database.log legacy-ipc.log network.log performance.log