Closed ghost closed 1 year ago
I compiled osu and osu-framework with BASS's AsyncFile
flag removed from all platforms and this still persists it seems.
You can adjust your universal offset in settings to fix this, game-wide.
It's due to per-system latency differences in audio playback.
due to per-system latency differences
Is it? Changing the period size or using a different audio output (like PulseAudio) does not make this latency higher or lower. I thought this delay would be mitigated in something like a metronone already.
adjust your universal offset
This works but it also makes the editor metronome and hitsounds in beatmaps from osu!stable sound too early, which makes sense because they are always timed around 20ms early.
Period doesn't affect sample playback latency.
Also if it's any consolation, I am looking into issues with the platform offsets currently (specifically that it seems incorrect on non-windows platforms), so please wait until I finish work on that before opening issues regarding timing. You can track this at https://github.com/ppy/osu/issues/21947.
Alright, much thanks.
Type
Game behaviour
Bug description
With this beatmap ARForest _ nayuta - Imaginary Arcadia (noneistaken).zip (please rename to .osz extension!) in the editor, the metronome ticks around 20ms to 30ms late.
Some notes:
System info: I am on Artix Linux, using JACK audio output at 48000Hz, two channels, 256 samples/period. I explicitly set the audio output in osu!lazer to "JACK Audio Connection Kit" and verified that game audio was actually going through JACK.
Screenshots or videos
https://files.catbox.moe/8445uc.mp4 (around 65.2MiB, GitHub does not allow files over 10MB)
Version
2023.419.0.0
Logs
database.log input.log network.log performance.log runtime.log