This is an implementation detail of the argon skin – hit lighting is actually inside the hit circle here while it isn't on the classic skins. Will need some consideration to make that work.
Originally posted by **DarkbitNetwork** May 8, 2023
I have noticed that hit lighting fades out abnormally quick at the time when the option was available but I didn't bother asking until now.
I know the hit circle is supposed to fade out earlier with the option enabled which obviously includes the hit lighting but I think this is way too fast. It's as if the hit lighting last only for 1 frame before instantly disappearing.
**Is this intended to be the case?**
### Video:
Recorded with OBS Studio 29.0.2 (64 bit)
https://user-images.githubusercontent.com/43719333/236835591-8a8fefa7-e7d0-4c35-bf42-b029f6ac036d.mp4
I've tried to look into this but it's too complicated with the fact that I literally cannot differentiate between hit lightning on/off on "argon" skin.
This is an implementation detail of the argon skin – hit lighting is actually inside the hit circle here while it isn't on the classic skins. Will need some consideration to make that work.
Discussed in https://github.com/ppy/osu/discussions/23442