Closed SedjamTan closed 1 year ago
Stable enforces a 5% minimum. It's probably not yet implemented.
Stable enforces a 5% minimum. It's probably not yet implemented.
Are you referring to this thing?
https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Audio/AudioEngine.cs#L1070 https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Audio/AudioEngine.cs#L1404-L1405
If yes, then that's 8%, but that still doesn't explain the massive volume difference. Whatever this thing is probably would though.
We already apply leniency here:
Not yet sure why it isn't enough in this case.
Type
Game behaviour
Bug description
I noticed while playing this map that certain hit objects don't have a hitsound on lazer compared to stable. Upon checking the beatmap in the editor, those hitobjects have a volume of 5%.
Some of the hit objects with volume of 5%: 0:39:260 0:39:450 0:49:969 0:44:007 0:46:476
Screenshots or videos
Stable
https://github.com/ppy/osu/assets/62494738/de0c5a6d-f7cc-4c74-9785-de4abfbf3591
Lazer
https://github.com/ppy/osu/assets/62494738/bf5c5161-0b49-438b-a2a5-8218e2da6724
Version
2023.1008.1
Logs
performance.log runtime.log updater.log database.log network.log