Open hrfarmer opened 6 months ago
I think that's intended since queueing up the same beatmap import 20 times would be unnecessary.
Yeah that's true, my point is that I don't think spamming the button should start any more processes in the first place, I don't see how that would be intended
Yeah that's true, my point is that I don't think spamming the button should start any more processes in the first place, I don't see how that would be intended
I see now. Agreed. Maybe you can try this on a Marathon map that is certain to take a little while to import i think that may be it.
Logs also seem to not have anything for the failures, only the successes. I think not allowing processes after the first download is a good idea. @ppy/team-client
I can't repro. The game also should already be deduping downloads:
Type
Game behaviour
Bug description
On this beatmap, whenever I open the map through osu direct and spam the download button, there is a good chance that the import will fail, like something is being interrupted. I tried some other maps and am not able to replicate the issue, so it could be an issue with this specific map though.
Screenshots or videos
https://github.com/ppy/osu/assets/58487401/9f806f31-c322-4550-878e-b4c3f40316db
Version
2024.312.1-lazer
Logs
compressed-logs.zip