Open smallketchup82 opened 4 months ago
Relevant bit from the logs (not sure what it means):
2024-04-24 10:40:21.292299-0400 osu.iOS[54572:4257604] [HardwareKeyboard] -[UIApplication getKeyboardDevicePropertiesForSenderID:shouldUpdate:usingSyntheticEvent:], failed to fetch device property for senderID (778835616971358209) use primary keyboard info instead.
2024-04-24 10:40:21.305208-0400 osu.iOS[54572:4257604] [HardwareKeyboard] -[UIApplication getKeyboardDevicePropertiesForSenderID:shouldUpdate:usingSyntheticEvent:], failed to fetch device property for senderID (778835616971358209) use primary keyboard info instead.
Could you enable SDL3 event logging and then post the output. Just add the following line to the main program:
SDL3.SDL_SetHint(SDL3.SDL_HINT_EVENT_LOGGING, "1"u8);
@Susko3 Doesn't seem like I can do that. 1>Application.cs(12,13): Error CS0103 : The name 'SDL3' does not exist in the current context
. There's no option to reference it from somewhere else either..?
I can do the same thing but change it to SDL2.SDL.SDL_SetHint(SDL2.SDL.SDL_HINT_EVENT_LOGGING, "1");
, but when trying to run with that, I get System.DllNotFoundException: SDL2
You shouldn't have access to SDL2 on the latest master
, the SDL3 update has already been merged. Please delete bin
and obj
folders (they should be in osu.iOS/
) and then clean and rebuild your solution and project. Also ensure you're on the latest master commit.
Right, I was accidentally on a different branch when I tested it earlier today. Going back to the commit listed in the original comment, I still get a System.DllNotFoundException: SDL3
when I put SDL3.SDL_SetHint(SDL3.SDL_HINT_EVENT_LOGGING, "1"u8);
in Application.cs
. Probably an issue with the entrypoint.
You should put that hint in SDL3Window. Check the existing code there for where you might put it.
Just put it anywhere in the game, like the constructor of OsuGame
, if you don't have a local checkout of framework (required for SDL3Window change).
~~Got it, I put it in the load() function of OsuGame
. Here are the logs:
log2.txt~~
Hold on, I forgot to enable hardware keyboard. Disregard the above logs log3.txt
I started the game, opened the sign in menu, and tried pressing random keys into the username field.
I presume you're typing with your mac keyboard. What if you instead try to type with the on-screen keyboard in iOS (if that option is available)?
I've created an upstream issue: https://github.com/libsdl-org/SDL/issues/9624. Feel free to subscribe to it.
If I disable hardware keyboard (so that it cannot recognize my macbook keyboard), the software keyboard doesn't show, neither automatically nor manually (via the toggle software keyboard button).
The on screen keyboard also does not show if my hardware keyboard is turned on, nether automatically nor manually.
Type
Game behaviour
Bug description
When running osu! in an iOS simulator, you can't type into textfields. Keybinds like ppp still work, so input is being detected. Typing on other apps like safari works, so it doesn't seem to be an issue with how my xcode/keyboard is set up.
Simulator specs:
My Macbook's specs:
Running osu! master on commit a35bf77
Screenshots or videos
No response
Version
a35bf77
Logs
Since this is an iOS simulator, I can't get the logs folder. I've included the debug logs from the console output logs.txt