This is a rather barebones implementation, just to get this in place somehow at least. The logic is simple - 50% health or above shows pass layer, anything below shows fail layer.
This does not match stable logic all across the board because I have no idea how to package that. Stable defines "passing" in like fifty ways:
The biggest issues of these are probably the first two, and they can probably be fixed, but would require a new member on Ruleset and I'm not sure how to make one look, so I'm not doing that at this time pending collection of ideas on how to do that.
Closes https://github.com/ppy/osu/issues/6842.
https://github.com/ppy/osu/assets/20418176/4ac1b403-d054-4047-98b7-6d2d48a14ded
This is a rather barebones implementation, just to get this in place somehow at least. The logic is simple - 50% health or above shows pass layer, anything below shows fail layer.
This does not match stable logic all across the board because I have no idea how to package that. Stable defines "passing" in like fifty ways:
The biggest issues of these are probably the first two, and they can probably be fixed, but would require a new member on
Ruleset
and I'm not sure how to make one look, so I'm not doing that at this time pending collection of ideas on how to do that.