Additionally contains a fix to the break autogeneration logic which makes it so that manually-adjusted breaks which are placed before/after all objects are removed (they would previously persist which is undesirable). This was the secondary cause of the issue, because you could do the following:
Have a break autogenerate itself
Adjust either end of it to make it mark itself as manually-adjusted
Remove all objects before or after said break
to get a break that would cause a crash when attempting to drag either end of it.
Additionally contains a fix to the break autogeneration logic which makes it so that manually-adjusted breaks which are placed before/after all objects are removed (they would previously persist which is undesirable). This was the secondary cause of the issue, because you could do the following:
to get a break that would cause a crash when attempting to drag either end of it.