Open ShineBreaker opened 2 days ago
behavior in latest osu!stable and all the things also performed in gameplay like that
it's not only display like that in editor but also in gameplay.
This one is pretty important to fix, because it's not only edge case/"2B" beatmaps. We may want to proxy slider bodies underneath hitobjects, as I believe this is what stable does.
Will temporarily assign myself.
Is this not just a case of depth being applied slightly wrong? ie. it should be based on end time rather than start time?
Is this not just a case of depth being applied slightly wrong?
I honestly couldn't say myself with any degree of confidence. Having looked at that code previously, stable's depth handling is... stupid complicated?
Visually it would be resolved by using end time, but I'm concerned about input. I'll need to go back to stable to test its input handling because I don't quite remember this edge case.
Type
Game behaviour
Bug description
When playing some 2b style maps with hitcircle inside the sliderbody, it seems that sliderbody will cover the hitcircle. But in the osu!stable, hitcircle will show first and covered the sliderbody.
Screenshots or videos
Version
2024.625.0-lazer
Logs
compressed-logs.zip