Open aL1NaZ4R opened 2 days ago
See https://github.com/ppy/osu/pull/28528
2 beat lengths between the break's end and the first object after break. This is a departure from stable wherein this was ruleset- and AR-dependent (by way of using preempt time), but in talking with the NAT it looked like most didn't know the specifics of how that worked so I decided I'd just use something simpler. This also probably works better for something like mania wherein the "preempt time" is largely user-settings-dependent (scroll speed).
That said there are less than 2 beat lengths on the attached screenshot. Did you change the break's duration manually via the drag handles?
In the screenshot above, yes I did. but the automatic break also overlaps the approach rate.
https://github.com/ppy/osu/assets/89677246/659bcfce-c52a-4653-8dcb-aa1fc47a6e98
I'm not into professional things btw, but I think it would be better to implement stable's one, because with this system, mappers would have to look up those break times again before publishing the map, for ranking issues.
Manually adjusted breaks will not be touched by the automatic generator until a save & reenter. That was intentional.
As for the approach rate thing I dunno. Maybe if I can figure out how to sanely implement it because osu! is by far the easiest case to consider.
As for this one, I didn't touch it. It's exactly after reenter.
2024-07-02_19-20-01.mp4
There will be problems like this, when the distance between two objects is a little high. It DOES overlap the approach circle, and It's NOT removable at all.
https://github.com/ppy/osu/assets/89677246/6b679e37-e501-41df-bd0e-946b610c9a6d
This is probably not as relevant but since you mentioned "NOT removable at all", technically you can remove them next release with https://github.com/ppy/osu/pull/28707.
Type
Game behaviour
Bug description
Hi. It's the problem:
Also, there is no option to remove the break time.
Screenshots or videos
No response
Version
2024.625.2
Logs
compressed-logs.zip