Closed KnowScratcher closed 3 months ago
@KnowScratcher Please link the beatmap.
I haven't upload it yet, but here's the osz file https://drive.google.com/file/d/1_eWI7jzjszp7ErewwOGM_-qSz31DbAM5/view?usp=sharing The issue occurred in the last break of the "easy" difficulty
Okay I can see what's going on. This can be reproduced by creating a beatmap with two auto-generated break periods, modify the duration of the second break period, then trigger the auto-generation logic again by moving the time of any object.
BreakOverlay
expects break periods to be in chronological order (as it uses BeginAbsoluteSequence
to populate the show/hide transforms of the break overlay), but the auto-generation logic outputs an unordered break periods as it keeps ManualBreakPeriod
s and adds the auto-generated break periods on top of it regardless of the interval of the manual break periods.
Type
Game behaviour
Bug description
The game doesn't show the break countdown in lazer. There are three breaks in this beatmap, and the first and second break show but the last doesn't.
Screenshots or videos
Version
2024.625.2
Logs
compressed-logs.zip