Open LargerManZ opened 1 month ago
This is intentional.
It caps it to 50 still while you are focused in osu. If that is intentional, that is terrible design.
If you are not focused on the osu window, it would make more sense, but this is not the case.
When you click back into the Lazer window from discord, it will consistently lock your osu fps to 50 until you tab into another tab, then back into osu. https://github.com/user-attachments/assets/11d6f0ea-4619-497b-9021-e164609c3395
Does using the environment variable OSU_SDL3=1
help things?
Does using the environment variable
OSU_SDL3=1
help things?
Might I get some assistance in trying this out?
I'm on windows, so I don't have a linux terminal handy.
Does using the environment variable
OSU_SDL3=1
help things?Might I get some assistance in trying this out?
You can set the variable in PowerShell using $env:OSU_SDL3="1"
I does not help. I tried doing exactly as you said with Admin Powershell and it didn't change anything.
$env:OSU_SDL3="1"
in Powershell, please do not use administrator powershell.cd ~\AppData\Local\osulazer
.\osu!.exe
The game should then run with SDL3, you can confirm this by pressing Ctrl+F11I followed these instructions exactly, and it is running in SDL3. It has not changed the behavior with tabbing back into the game from discord.
Type
Performance
Bug description
(This is not completely consistent, however, I was able to reproduce it with several tries. I think that it is only working when tabbing into discord specifically.)
If you have your monitor that you have Lazer on set to 144 hz, and you have a secondary monitor on 60 hz, with lazer on borderless fullscreen, you can click on the second monitor and switch focus. This will cap your osu lazer's fps to the cap on the secondary monitor. This continues until you click on a different window that is on the Primary monitor that is capped at 144 hz.
Screenshots or videos
Version
2024.718.1-lazer
Logs
compressed-logs.zip