Closed Non-Binary-Programmer closed 2 days ago
Cannot reproduce on master, and cannot reproduce on official build without logging in But after logging in, there will be this problem
The logs show very little.
2024-07-25 08:03:53 [verbose]: GameplayClockContainer started via call to StartGameplayClock
2024-07-25 08:03:54 [verbose]: GameplayClockContainer seeking to -944
2024-07-25 08:03:56 [verbose]: Playback discrepancy detected (1 of allowed 5): 56,893.9 vs 3,660.4
2024-07-25 08:03:56 [error]: Denying backwards seek during gameplay (reference: 675.99 stable: 2,445.25)
2024-07-25 08:03:56 [error]: originalSource: current: 694.13 running: True rate: 1
2024-07-25 08:03:56 [error]: userGlobalOffsetClock: current: 675.99 running: True rate: 1 elapsed: -53,258.26
2024-07-25 08:03:56 [error]: platformOffsetClock: current: 692.99 running: True rate: 1 elapsed: -53,258.26
2024-07-25 08:03:56 [error]: userBeatmapOffsetClock: current: 675.99 running: True rate: 1 elapsed: -53,258.26
2024-07-25 08:03:56 [error]: interpolatedTrack: current: 692.99 running: True rate: 1 elapsed: -53,258.26
2024-07-25 08:03:56 [error]: decoupledTrack: current: 692.99 running: True rate: 1 elapsed: -53,258.26
2024-07-25 08:03:56 [error]: finalClockSource: current: 675.99 running: True rate: 1 elapsed: -53,258.26
2024-07-25 08:03:56 [error]:
2024-07-25 08:03:56 [error]: osu.Game.Utils.SentryOnlyDiagnosticsException: backwards seek
2024-07-25 08:03:59 [verbose]: Frames arrived at SpectatorClient outside of gameplay scope and will be ignored.
2024-07-25 08:03:59 [verbose]: GameplayClockContainer stopped via call to StopGameplayClock
2024-07-25 08:04:10 [verbose]: Received beatmap updates 2 updates with last id 8460651
2024-07-25 08:05:05 [verbose]: Received beatmap updates 1 updates with last id 8460652
2024-07-25 08:05:08 [verbose]: 📺 OsuScreenStack#291(depth:5) exit from SoloPlayer#428
2024-07-25 08:05:08 [verbose]: 📺 OsuScreenStack#291(depth:5) resume to PlayerLoader#459
2024-07-25 08:05:08 [verbose]: Ending high performance session
2024-07-25 08:05:08 [verbose]: 📺 OsuScreenStack#291(depth:4) exit from PlayerLoader#459
2024-07-25 08:05:08 [verbose]: 📺 OsuScreenStack#291(depth:4) resume to PlaySongSelect#494
There's not even a database.log
for that session. Which I would expect to see if an actual import process had started.
Cannot reproduce on master, and cannot reproduce on official build without logging in But after logging in, there will be this problem
So you can reproduce or can not? I'm confused here.
So you can reproduce or can not? I'm confused here.
https://github.com/user-attachments/assets/1e583ef7-1dc4-4c48-9a2c-1b430b8e170e
and then build in master cannot reproduce
also the log for this video run
The logs show very little.
There's not even a
database.log
for that session. Which I would expect to see if an actual import process had started.
Is this a problem? Do you want me to try again and upload logs from that?
@Non-Binary-Programmer please update the title and description mentioning that this requires a non-official ruleset to be loaded. at least from what i've read that seems to be the case?
@Non-Binary-Programmer please update the title and description mentioning that this requires a non-official ruleset to be loaded. at least from what i've read that seems to be the case?
This is not the case. I have never loaded a non-official ruleset.
I'm so lost with this conversation.
@Non-Binary-Programmer please make a video showing the issue.
@peppy video showing issue:
https://github.com/user-attachments/assets/67e03dce-498a-4e5a-9918-224cada1fc9c
After the end of the video, the download button remains yellow. Usually, I can download replays in less than half a second.
Video showing that error does not occur after logging out as pointed out by @cdwcgt :
https://github.com/user-attachments/assets/b6c4ba2c-9d77-46d1-9001-769523fe08b1
The issue has something to do with this code: https://github.com/ppy/osu/blob/5a8b8908dd5ba8064f87d803fb1308340139582a/osu.Game/Screens/Play/SubmittingPlayer.cs#L270-L287
When failing by never hitting anything:
scoreSubmissionSource
result to true.Then, when pressing the save replay button:
scoreSubmissionSource
result is false
:
https://github.com/ppy/osu/blob/abdbe510b884f86e5e9a5d9f746b8bddc51caac6/osu.Game/Screens/Play/Player.cs#L866The simple fix would be to move the statistics condition above the lock, but I find it weird that the save replay button has to go through this score submission flow instead of just ImportScore()
.
Edit: And/or disable the button when there aren't any hits because the replay would be meaningless.
I find it weird that the save replay button has to go through this score submission flow instead of just
ImportScore()
.
Importing a local score should not be triggering submission flows. If it is, it's a massive oversight.
Type
Game behaviour
Bug description
I started playing Sotark's uhh? difficulty map of (can you) understand me? when the game skipped forward then froze, similar to what I reported in #29061, but happening immediately at the start of the map. However, this time, when I tried to download the replay file to add to that discussion, nothing happened. The button stayed in the processing state until I decided to give up and report it as a bug. Upon exiting the menu, the replay was not present in my local plays.
According to my memory I did not successfully hit any hitobjects, and I do not remember if I pressed any keys before failing. I definitely provided cursor input.
I am playing on a 14-inch 2021 MacBook Pro with Apple M1 Pro chip and 16GB memory running MacOS Sonoma 14.5. I am using the experimental Metal renderer.
Edit: After a bit of basic testing, this appears to be fully reproducible by simply failing any map without any score on any of the 4 built-in rulesets.
Screenshots or videos
Version
2024.725.0-lazer
Logs
compressed-logs.zip