Open OliBomby opened 1 month ago
See discussion in https://github.com/ppy/osu/pull/29441.
Why is this closed?
In the PR discussion you were all disagreeing about the implementation, but the issue is still there. There was a point made that since it affects spinnerspin
it could make sense to have the sample edit at the start, but I don't think spinnerspin
is nearly as important as the spinner end sample. 99% of the time a mapper touches that sample edit it will be for the end hitsound. Therefore it should be at the end on the timeline.
Sure, that's fair.
Type
Game behaviour
Bug description
Spinners play their hitsound at the end of the object, so it would make sense if the sample point to edit the hitsound is also at the end of the object on the timeline. With the current behaviour you're forced to navigate to the start of a long spinner in order to change the sound at the end which is a nuisance.
Screenshots or videos
Version
2024.731.0-lazer
Logs
compressed-logs.zip