Open TheEZIC opened 1 month ago
This is happening because the map is (ab)using timing points in excess of 10,000 BPM to implement the "note freezing" effect. lazer parsing caps timing points to 10,000 BPM max which is nullifying the effects here.
Can be corroborated with
diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
index db1d440f18..096a0328e4 100644
--- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
+++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
@@ -64,7 +64,7 @@ public bool OmitFirstBarLine
/// </summary>
public readonly BindableDouble BeatLengthBindable = new BindableDouble(DEFAULT_BEAT_LENGTH)
{
- MinValue = 6,
+ MinValue = 1,
MaxValue = 60000
};
I think this is a wontfix @ppy/team-client?
I think this should be fixed because a lot of tournament and loved SV maps uses this 'feature'. If it's one line fix so i see no problem to fix that
I think this is a wontfix @ppy/team-client?
If making the proposed change does fix this without breaking things too bad, I'd probably just go with it for now.
To be clear: The change fixes this particular instance of the bug. If someone chooses to use a BPM of above 60,000, the bug will show again.
Do you still consider this one liner as acceptable in light of that?
Type
Game behaviour
Bug description
SV changes simulated using BPM changes are not displayed correctly
Screenshots or videos
Beatmap
https://osu.ppy.sh/beatmapsets/551469#mania/1168087
Beatmap timing point where this issue happens
00:40:915
stable
https://github.com/user-attachments/assets/6f0a9a85-12a3-42d6-9e37-fadc47194572
lazer
https://github.com/user-attachments/assets/09b5ecd7-3b56-46da-870e-97d091376278
Version
2024.817.0
Logs
compressed-logs.zip