Closed rvneXe closed 1 month ago
I'm not sure what you're expecting to happen here? The previous slider is essentailly unsnapped with that beat divisor.
I think this is a wontfix personally.
I'm not the op poster, but I think at least the timing grids in the playfield and the timeline should be consistent - currently e.g. at 00:09 the note is "snapped to the grid" in the playfield but is not in the timeline. I don't even know how should I interpret this.
Also it breaks in a somewhat different way when the previous object is a circle (grids are shifted by 1/4):
It's not rare that songs have mixed swing and straight beats, and low diffs requires (or benefits from) DS, so I think such scenarios should be supported.
I'm not the op poster, but I think at least the timing grids in the playfield and the timeline should be consistent - currently e.g. at 00:09 the note is "snapped to the grid" in the playfield but is not in the timeline
Sure this is fair, I guess the first ring's radius should be proportionally smaller. If there's anything to fix here it'd be that.
I'm not sure what you're expecting to happen here? The previous slider is essentailly unsnapped with that beat divisor.
That slider end is snapped by Triplet divisor, 1/6 I've changed the divisor to common, and I want to place a hit object on 1/2 beat division (Common) But it still snaps it by triplet divisions.
Type
Game behaviour
Bug description
Hi. When I change the beat divisor to common, it doesn't affect distance snapping. Still applies triplets, because the last object (slider end) is using triplets. I know it might be intended, but it's a little annoying.
https://github.com/user-attachments/assets/6f080886-b624-4cfe-b8fd-e5572ab26045
Screenshots or videos
No response
Version
2024.906.2
Logs
no need