Open bdach opened 6 days ago
Well if I were to try fix this naively, it would be by essentially reverting https://github.com/ppy/osu/pull/7221/commits/c883c97bab8e81a3bd67db0ef5d4c7110b5d3161...
diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs
index bb18940f8c..c55ac952ed 100644
--- a/osu.Game/Rulesets/Mods/ModNightcore.cs
+++ b/osu.Game/Rulesets/Mods/ModNightcore.cs
@@ -116,7 +116,7 @@ protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint,
if (!firstBeat.HasValue || beatIndex < firstBeat)
// decide on a good starting beat index if once has not yet been decided.
- firstBeat = beatIndex < 0 ? 0 : (beatIndex / segmentLength + 1) * segmentLength;
+ firstBeat = beatIndex < 0 ? 0 : (beatIndex / segmentLength) * segmentLength;
if (beatIndex >= firstBeat)
playBeatFor(beatIndex % segmentLength, timingPoint.TimeSignature);
@peppy are you able to provide some insight into that commit? Dec 2019 is already within my range of activity but I don't believe I looked at that original change and there's seemingly not much talk about it on the PR.
Type
Game behaviour
Bug description
Reported in https://discord.com/channels/188630481301012481/1097318920991559880/1295680161580056600
Screenshots or videos
https://github.com/user-attachments/assets/b7fcaa25-c8b4-46ca-9419-6892de717593
Version
current master
Logs
n/a