Closed chayleaf closed 1 year ago
Seems to be 2 issues:
taiko-
prefixes on hitsound samplesI can't seem to find a way to fix 2, since SampleControlPoint is completely decoupled from LocalSkinOverrideContainer, where I believe the ISkinSource is decided.
EDIT: for the record, the problem is that a custom sample is loaded when it shouldn't.
I know this is a very old one, but I can't reproduce the issue anymore. So it's probably fixed? @holly-hacker are you able to confirm?
Considering this was reported 4 years ago, it is likely already solved. I will try to reproduce when I get home in about 7 hours.
I compared lazer's behavior (2022.1228.0) to stable's (20230101.2) using autoplay and the issue still seems to exist.
In lazer, on each large red note (and possibly some blue notes, I'm not too familiar with hitsamples in taiko) the applause/normal-hitfinish sample plays for about 5 seconds before fading out quite quickly. I'm not sure how this was supposed to last 30s considering the sample file is only 5s long. Presumably OP thought it kept on playing since it gets started multiple times. In stable, there is no applause sound at all. I tried various combinations of skin settings but I always heard just the default hitsounds.
At what point do you hear the sound?
It happens at every large red note, see attached video.
Since you don't seem to be able to repro this, I removed the map and downloaded it again. With a fresh import of the beatmap, it doesn't seem to happen anymore. I assume this is an old bug wrt importing beatmaps that has since been fixed?
That is likely it. If that's the case, let's close this one as that's not going to be feasible to fix.
Happens here: https://osu.ppy.sh/beatmapsets/139525/#taiko/361158
Once applauds start, they don't stop for like 30 seconds