ppy / osu

rhythm is just a *click* away!
https://osu.ppy.sh
MIT License
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Game halt if restart at the last circle #4808

Closed 45gfg9 closed 5 years ago

45gfg9 commented 5 years ago

Describe the bug: If you press '~' key (assume that's your restart key) at the last circle/slider, game will become a wallpaper program (lol) Spinners are ok (AFAIK)

Screenshots or videos showing encountered issue: 3BE4A59C8301875FF54903187E3DF805 8C2DFB26F3DD87D8293F441806F47349

osu!lazer version: 2019.514.0 (on macOS 10.14.4)

Logs:

2019-05-16 02:09:39: ----------------------------------------------------------
2019-05-16 02:09:39: Runtime Log for 45gfg9 (LogLevel: Verbose)
2019-05-16 02:09:39: osu 2019.514.0.0
2019-05-16 02:09:39: Running on Unix 18.5.0.0, 8 cores
2019-05-16 02:09:39: ----------------------------------------------------------
2019-05-16 02:09:39: GL Initialized
2019-05-16 02:09:39: GL Version:                 2.1 ATI-2.8.38
2019-05-16 02:09:39: GL Renderer:                AMD Radeon Pro 560 OpenGL Engine
2019-05-16 02:09:39: GL Shader Language version: 1.20
2019-05-16 02:09:39: GL Vendor:                  ATI Technologies Inc.
2019-05-16 02:09:39: GL Extensions:              GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
2019-05-16 02:09:39: BASS Initialized
2019-05-16 02:09:39: BASS Version:               2.4.14.1
2019-05-16 02:09:39: BASS FX Version:            2.4.12.1
2019-05-16 02:09:39: Device:                     Built-in Output
2019-05-16 02:09:39: Drive:                      AppleHDAEngineOutput:1F,3,0,1,1:0
2019-05-16 02:09:42: Screen changed → Loader
2019-05-16 02:09:42: Screen changed → Disclaimer
2019-05-16 02:09:49: Screen changed → Intro
2019-05-16 02:09:51: Screen changed → MainMenu
2019-05-16 02:09:55: ButtonSystem's state changed from Initial to TopLevel
2019-05-16 02:09:57: ButtonSystem's state changed from TopLevel to Play
2019-05-16 02:09:57: ButtonSystem's state changed from Play to EnteringMode
2019-05-16 02:09:57: Screen changed → PlaySongSelect
2019-05-16 02:09:58: updating selection with beatmap:179 ruleset:0
2019-05-16 02:09:58: beatmap changed from "nekodex - circles! (peppy) []" to "DJ SNAKE & LIL JON - TURN DOWN FOR WHAT (Feb) [Easy]"
2019-05-16 02:09:58: working beatmap updated to DJ SNAKE & LIL JON - TURN DOWN FOR WHAT (Feb) [Easy]
2019-05-16 02:10:00: updating selection with beatmap:183 ruleset:0
2019-05-16 02:10:00: beatmap changed from "DJ SNAKE & LIL JON - TURN DOWN FOR WHAT (Feb) [Easy]" to "DJ SNAKE & LIL JON - TURN DOWN FOR WHAT (Feb) [Normal]"
2019-05-16 02:10:00: working beatmap updated to DJ SNAKE & LIL JON - TURN DOWN FOR WHAT (Feb) [Normal]
2019-05-16 02:10:01: Screen changed → PlayerLoader
2019-05-16 02:10:03: Screen changed → Player
2019-05-16 02:10:06: Screen changed ← PlayerLoader
2019-05-16 02:10:06: Screen changed ← PlaySongSelect
2019-05-16 02:10:06: working beatmap updated to DJ SNAKE & LIL JON - TURN DOWN FOR WHAT (Feb) [Normal]
2019-05-16 02:10:08: Focus contention triggered by ModSelectOverlay.
2019-05-16 02:10:11: Screen changed → PlayerLoader
2019-05-16 02:10:14: Screen changed → Player
2019-05-16 02:10:31: ButtonSystem's state changed from EnteringMode to Initial
jai-x commented 5 years ago

In the settings menu, click the "Open osu! folder" button. The logs folder should be available there. If that doesn't work they should be available at the path ~/.local/share/osu!/logs

45gfg9 commented 5 years ago

In the settings menu, click the "Open osu! folder" button. The logs folder should be available there. If that doesn't work they should be available at the path ~/.local/share/osu!/logs

Thx I found that Please see the logs above (ps. tested, sliders are affected)