Open ticotaco72 opened 5 years ago
As I understand, the intention is to have both—something that guides the player through the interface briefly and then sends them to the tutorial map.
The current tutorials use storyboards, which offer enough flexibility to do basically anything we need. If we need more, we can add new functionality to storyboards.
Assumedly a new tutorial beatmap will be bundled with lazer when it is a bit more complete?
It's true that storyboards are enough but there are some parts of the HUD that need to be controlled. Specifically the the break statistics.
In case it helps, I came from here, and have never played Osu before. I'm now struggling to find old tutorials online that match up and the old tutorial levels seem to be weird. So yeah, first user experience is tough! Highly recommend adding in a tutorial :)
I've been thinking about ways that this could be designed & implemented. I probably wouldn't be the one to implement this—at least not alone—since it'd be a large undertaking. This post will mostly just document how I'd personally design and implement this myself if I had the technical know-how to do so. I don't really expect anyone to read it in it's entirety or genuinely consider any of it, but I still felt like at least writing down my thoughts somewhere in case they'd wind up being useful.
Describe the new feature: there should be tutorial hardcoded into lazer. Hardcoded can have advantages over beatmap based one.