Closed smoogipoo closed 4 years ago
Same problem that issued on #7305
Ah I got sniped. Thanks.
Let's keep this one open. Better issue.
What is stable behaviour for truncating beatmap info in rich presences when it exceeds the max length? Would a basic truncation of the string to 128 bits suffice?
see other truncation in lazer. should be able to work something out.
https://osu.ppy.sh/beatmapsets/874178#osu/1827120 https://osu.ppy.sh/beatmapsets/925343#osu/1932924
Throws the following exception upon entering gameplay:
The game doesn't crash,
Player
finishes loading but does not continue playing the beatmap.