The beatmap has two groups of slow moving spinners which appear to be causing performance issues, with FrameStabilityContainer and ScrollingHitObjectContainer being the top CPU consumers.
Update and Draw FPS go down to about 20 from 300.
After both spinner groups have been played and are not longer present on the screen, the CPU consumption goes back to normal.
Screenshots or videos showing encountered issue:
Beatmap at 0:23 as the first group of spinners are being played:
Beatmap at 3:51 as the second group of spinners are bing played:
Beatmap at 4:13 after the the second group of spinner have been played:
Not 100% sure this is limited to the swell display. The whole map is using higher than expected CPU, potentially due to the other slow moving hitobjects.
Describe the bug:
Reproducible on this beatmap when playing with Auto mod: https://osu.ppy.sh/beatmapsets/481441
The beatmap has two groups of slow moving spinners which appear to be causing performance issues, with
FrameStabilityContainer
andScrollingHitObjectContainer
being the top CPU consumers.Update and Draw FPS go down to about 20 from 300.
After both spinner groups have been played and are not longer present on the screen, the CPU consumption goes back to normal.
Screenshots or videos showing encountered issue:
Beatmap at
0:23
as the first group of spinners are being played:Beatmap at
3:51
as the second group of spinners are bing played:Beatmap at
4:13
after the the second group of spinner have been played:osu!lazer version: 2020.404.0
Logs: logs.zip