ppy / osu

rhythm is just a *click* away!
https://osu.ppy.sh
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Consider using converted beatmap's slider velocity in mania #8710

Open Panthr75 opened 4 years ago

Panthr75 commented 4 years ago

Describe the new feature: Have an option to change osu!mania to use same scrolling speed behavior as in 2020.327.0 (#8589). Maybe something called "Allow beatmaps to change scroll speed." Proposal designs of the feature: It's pretty much the same scrolling behavior as 2020.327.0. Option should be in the gameplay menu under osu!mania. Why this feature? It was really fun with some maps, like Overtime, as some sections went super fast whilst others went super slow, creating a more enjoyable experience instead of being stuck at one speed.

peppy commented 4 years ago

This was not supposed to regress (maps should still be changing speed when their BPM changes). Could you please provide a beatmap where you're seeing this?

Panthr75 commented 4 years ago

https://osu.ppy.sh/beatmapsets/1020600#osu/2139546 (Overtime) https://osu.ppy.sh/beatmapsets/1049327#osu/2198659 (The Return (Hardest difficulty)) https://osu.ppy.sh/beatmapsets/964675#osu/2019478 (Bad Guy (Hardest difficulty))

smoogipoo commented 4 years ago

Just posting regarding the discussion that happened in discord:

There were two considerations for this:

  1. A mod to disable the SV adjustments (as current).
  2. An option to enable/disable the SV adjustments.

Before either of this is attempted, there needs to be consideration for the beatmaps which caused the fixes in the first place. These were mentioned in the following issues: https://github.com/ppy/osu/issues/8651 https://github.com/ppy/osu/issues/8298 Also I believe https://osu.ppy.sh/beatmapsets/241526#osu/557815 was also previously unplayable.

A few ways of dealing with these issues are:

  1. Applying a dampening multiplier.
  2. Making the speed adjustment last for a short period.

Marking this as low priority as the current behaviour matches stable.

Panthr75 commented 4 years ago

If it's a mod is being considered, shouldn't it just be added to difficulty adjustment?