pr0g / unity-portal-rendering

Super small example of using offscreen render targets to achieve a portal effect in Unity
MIT License
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Flips the shader UV on platforms where uv.y ==0 is at the top (DX). #4

Closed pkillboredom closed 6 years ago

pkillboredom commented 6 years ago

Fixes an issue where portals rendered upside down on dx-like platforms.

pr0g commented 6 years ago

Oh cool! Looks great! I'll merge this in at the weekend, thanks!

pr0g commented 6 years ago

merged!