pragmagic / godot-nim

Nim bindings for Godot Engine
https://pragmagic.github.io/godot-nim/
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fixed bug in basis transpose #106

Closed geekrelief closed 3 years ago

geekrelief commented 3 years ago

https://github.com/pragmagic/godot-nim/blob/7fb22f69af92aa916e56dba14ba3938fc7fa1dd1/godot/core/basis.nim#L286 This should be. swap(self.elements[0].y, self.elements[1].x)

endragor commented 3 years ago

Thanks!