Closed DarthvaderBn closed 3 years ago
Do you see any error in the console? I think I had this too and it has to do with how Godot handles dll's.
Do you see any error in the console? I think I had this too and it has to do with how Godot handles dll's.
Unfortunately, nothing
Can you try compiling with GCC instead of VCC?
Change the vcc
in this line: https://github.com/pragmagic/godot-nim-stub/blob/master/src/config.nims#L41 to gcc
ok i will try
still crashing
I'm not sure how to diagnose this. I'm also not on Windows anymore, so that doesn't help. Also this might be how Godot handles DLL, I asked this in the discord and it was a hard issue to solve.
You can try to get this: https://github.com/geekrelief/gdnim running, geekrelief runs Windows at well so it's better tested. The setup takes a bit longer since you have to compile from source, but you get a lot of goodies for it!
Thanks! I will try it
after some project tests, i find out what Godot-nim scripts negatively react to GDscript scripts
so that because godot starts crashing
Windows 10
at the beginning of starting project in godot everything goes well, but after 25 seconds godot starts crashing.