Open ghost opened 3 years ago
GDNim should work on BSD too, it just takes a lil more configuration. This should support BSD too but you need to compile your library to something BSD specific and include it in the Godot NativeScript library settings.
Or is this only for linux and windows? I ask because the other nim bindings for godot on github says it only supports linux/windows and wanted to verify if this supports BSD as well.