pragmagic / nimue4

Nim language integration for Unreal Engine 4
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I made some fixes for OSX to work "out of the box". #2

Closed oderwat closed 8 years ago

oderwat commented 8 years ago

Just some small details which need (or should) to be changed for OSX deployment.

endragor commented 8 years ago

Thanks for the PR! I've fixed the OS X build command to use build.sh script on the weekend. I think the default path change is not essential here, is it? Please check out the latest revision.

oderwat commented 8 years ago

Default change is not important ... I thought it is nice to "guide" the person a bit.