pranavsureshpn / gpusphsim

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OgreSnowSim has a cuda error with Ogre D3D rendering subsystem #5

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
If I remember correctly this is a known issue.
I think I got it working by changing the buffer type from HBU_DISCARDABLE to 
HBU_DYNAMIC (in OgreSimRenderable.cpp), but performance was a lot slower than 
opengl so I never pursued this further.
It might have something to do with how Direct3D buffers are "managed"?

Original issue reported on code.google.com by yaoya...@gmail.com on 15 Jul 2011 at 7:55