Open deterministicj opened 9 months ago
This doesn't seem to be a thing in SteamVR input binding either so maybe it's just not possible.
I'll leave it open in case you think it's possible. Would be really nice for 6dof left handed setups.
Yes this is possible I just forgot to do it
I'll leave it open in case you think it's possible. Would be really nice for 6dof left handed setups.
Yes that would be super nice. :)
So I just added an option that literally just swaps all inputs to the opposite controller. Will this work? e2e5d39801a482bc27defebc470dfb72fdb57b65
You can download it from here when it compiles: https://github.com/praydog/UEVR/actions
I tested it. This is great!
If we could have the option to not swap joysticks (as some of us are so used to normal controllers) that would be my only other ask.
Maybe just a Joystick Movement Orientation/Method: Left Move + Right Turn Right Move + Left Turn
That way people can swap for whatever reason. Thanks so much for adding this so quickly!
This worked for me too! Amazing :) But as deterministicj mentioned a seperate option for swapping sticks might be a good idea. I use swapped stick so this is already fine but some keep the old stick style.
While testing this new option I discovered that it is not getting saved to exported profiles.
VR_SwapControllerInputs does not change in the config.txt file no matter what the "Left-handed Controller Inputs" is set to in the GUI.
If I set it manually from the config.txt it works great, but exported profiles will not change (true or false).
Add a way for UEVR control binding to differentiate between l trigger and r trigger to be able to re-map them to the other controller.
If you go into bindings and try to map trigger from one controller to another controller, like Right Trigger to the Left Trigger, it removes the Left trigger binding.
I believe this is due to it not being able to differentiate between left/right trigger in the mapping so it just assumes the trigger of the controller being mapped.