Highly efficient realtime fulldome toolkit for Unity. Supports a novel single-view Dome Warp approach and traditional cubemap rendering. Supports NDI Video and Audio.
It would be great if we could support more types of footage out of the box.
Currently, we only support DomeMaster 1:1 aspect footage.
However, we could probably detect the intended format by looking at the aspect ratio, and e.g. assume that 2:1 video is equirectangular 360° video footage, and then show the top half of that (or provide playback options).
Additionally, there's 180° formats like the ones produced by Vision Pro, where it would be interesting to check if we can at least provide guidance on how to reformat it for Dome playback.
It would be great if we could support more types of footage out of the box. Currently, we only support DomeMaster 1:1 aspect footage.
However, we could probably detect the intended format by looking at the aspect ratio, and e.g. assume that 2:1 video is equirectangular 360° video footage, and then show the top half of that (or provide playback options).
Additionally, there's 180° formats like the ones produced by Vision Pro, where it would be interesting to check if we can at least provide guidance on how to reformat it for Dome playback.