prefrontalcortex / UnityGLTF

Runtime GLTF Loader for Unity3D
MIT License
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Combination of KHR_materials_transmission and alphaBlend doesn't render correctly #65

Open hybridherbst opened 2 years ago

hybridherbst commented 2 years ago

Since KHR_materials_transmission requires an opaque color pass to render refractive stuff behind it, and alpha blend mode mandates transparent rendering, it's kind of a clash that would require a custom render order... Not ideal.