prefrontalcortex / UnityGLTF

Runtime GLTF Loader for Unity3D
MIT License
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Switching from URP/Lit to PBRGraph doesn't set Texture Transform flag #68

Closed hybridherbst closed 1 year ago

hybridherbst commented 1 year ago

Looks like when switching and the original material has texture transforms, we need to turn the texture transform flag on so that the tiling/offset is kept. Turning it on afterwards brings the right values back.

hybridherbst commented 1 year ago

Also doesn't set transparency / cutout on 2020.3