Currently using KHR_animation_pointer is an on/off choice: either everything uses it or nothing.
For compatibility an option to use it in "mixed" mode would be cool, where only when an animation requires KHR_animation_pointer (something is animated that's not possible in the core glTF spec) uses it.
Currently using KHR_animation_pointer is an on/off choice: either everything uses it or nothing. For compatibility an option to use it in "mixed" mode would be cool, where only when an animation requires KHR_animation_pointer (something is animated that's not possible in the core glTF spec) uses it.