Closed preister closed 9 years ago
Rolled all the other issues into this one here, all of this stuff is being worked on in the ItemSaveLoadRework branch.
Currently Issues in the ItemSaveLoadRework branch:
Oh and this:
Error in expression <;
};
};
};
if(_value > 0) then {[false,_var,_value] call life_fnc_handleInv;};
>
Error position: <_var,_value] call life_fnc_handleInv;};
>
Error Undefined variable in expression: _var
File mpmissions\__CUR_MP.Altis\core\functions\fn_dropItems.sqf, line 124
Error in expression <rSimulated"],5];
[_containers] spawn {
sleep life_gun_despawn_delay;
{deleteVeh>
Error position: <sleep life_gun_despawn_delay;
{deleteVeh>
Error sleep: Type code, expected Number
File mpmissions\__CUR_MP.Altis\core\medical\fn_respawned.sqf, line 39
Questions:
yeah y items should drop on the floor so they can be picked up and they should despawn after a few minutes I guess to stop the server getting cluttered with stuff.
ToDo Fixing:
ToDo yItemDropping:
I think I want to move this yItem dropping and other "new" features into a special branch for an entire item configuration rework similar to the resource config and in preparation for the advanced resource system we have been taking about, @CeltS-Dubbz261 what do you think?
PS. I've just merged the .8 branch into the ItemSaveLoadRework and starting testing now.
OK this branch is ready for another round of revive testing, everything else seems to work so far.
This has is actually already done (finally ;) ) and the branch with the fixes has been merged - no complains yet.
Like guns disappearing when they shouldn't, backpack storage weight being screwed up after getting revived etc.