preister / Celts_Altis_Life

Celts Clan Arma 3 Altis Life RPG Multiplayer mission
6 stars 5 forks source link

Revert textures back to paa, LOD0 is not enough :( #96

Open preister opened 9 years ago

preister commented 9 years ago

we additionally need to figure out which of the textures we want to keep.

Edit to explain the technicalities of this: Graphics engines like the one used by arma use a technology called LODing to reduce load when looking at an open world which based on the distance to an object renders it in different quality levels aka LODs. The first of these levels is called LOD0, the next LOD1 and so on depending on how many levels are supported (up to 4 in Arma as far as I remember from the top of my head), each of these LOD levels can have affects on the textures of an object (reducing resolution) and the 3D model itself (reducing model fidelity). So what happened when we switched from PAAs to JPGs was to only support LOD0 textures rather then supporting textures for all levels (any other LOD level just displays a black texture) which of course reduces the amount of textures required and therefor the size (additionally JPG is a more efficient image compression then PNG compressed by PAA which also makes a big difference as well).

preister commented 9 years ago

@CeltS-Dubbz261 can you maybe post me the link to the Zamak skin so I can get the paa?

Duubz commented 9 years ago

I've sent you an invite to access the skins off of my NAS. They are all jpegs as default though. If I can be arsed today I'll convert them into .paa files.