Hello!
I added Your library to my sketch. I transferred all the contents of loop () to my function. But after exiting the function, the ESP32 just freezes.
I tried GifDecoder <GIFWIDTH, 320, 12> decoder; move from the global area to the function, but then a bootloop occurs.
Do you have an example of how you can play the animation and then use the display functions in the usual way? Maybe I need to delete some class instances from memory?
Hello! I added Your library to my sketch. I transferred all the contents of loop () to my function. But after exiting the function, the ESP32 just freezes. I tried GifDecoder <GIFWIDTH, 320, 12> decoder; move from the global area to the function, but then a bootloop occurs. Do you have an example of how you can play the animation and then use the display functions in the usual way? Maybe I need to delete some class instances from memory?