Closed vulcandth closed 6 months ago
BattleAnim_Tackle in Pokémon Crystal reaches the horiztonal sprite limit due to two rows of the enemy's feet being copied from background tiles to sprites. This fix restores the animation to only copy one row like in Pokémon Gold and Silver.
BattleAnim_Tackle
Imagine I'm a collaborator. I approve.
Careful what you ask for.
I like the new explanation. It's short, but accurate.
Merged as of https://github.com/pret/pokecrystal/commit/30739842afa2c168e8e5d301a1f3f4778b0d80eb
BattleAnim_Tackle
in Pokémon Crystal reaches the horiztonal sprite limit due to two rows of the enemy's feet being copied from background tiles to sprites. This fix restores the animation to only copy one row like in Pokémon Gold and Silver.