Open mauvesea opened 5 months ago
are we sure it was meant to call waitbutton, not promptbutton? are we sure the comment is right?
There's already a TextCommand_PROMPT_BUTTON
which works perfectly, and the one mentioned in this issue isn't a copy of the first, so there's a good chance it's a bug.
Another chance is that whoever named the function wrongly called it WAIT_BUTTON
and not PROMPT_BUTTON_2
, but considering most text commands have an equivalent TextCommand_*
, this possibility is low.
The comment for the function TextCommand_WAIT_BUTTON suggests the arrow shouldn't be printed, but it calls PromptButton, which prints the arrow.
I believe that command itself is never used, so the issue goes unseen in regular gameplay. The fix to that is just to call WaitButton instead. (Thanks @Idain !)