Adding battle scripts to the build exposed the performance issues of WINE-wrapping. We should update mwrap to load the PE into memory and provide implementations of all the Windows functions that it requires, so that we can cut the need for WINE from the build system.
Adding battle scripts to the build exposed the performance issues of WINE-wrapping. We should update
mwrap
to load the PE into memory and provide implementations of all the Windows functions that it requires, so that we can cut the need for WINE from the build system.