struct_02025E0C -> SaveState
(not sure if this is the best name, other idea I had was just Player)
Functions to initialize the struct, and to get each of the members
The SaveState struct stores the current options/settings for a game save, the current trainer info, number of coins, and current play time. Each of the functions take in a SaveData object, and use it to access the respective SaveState in the "save table".
Todo next:
Document unk_02025CB0 (similar functions to SaveState) and the relevant structs (02025CCC and 02055BA8 - seems like it deals with the current datetime of the system?)
The SaveState struct stores the current options/settings for a game save, the current trainer info, number of coins, and current play time. Each of the functions take in a SaveData object, and use it to access the respective SaveState in the "save table".
Todo next: