Closed GoogleCodeExporter closed 8 years ago
Sorry for the post above. Was confused with what i should type.
Let me write it properly.
What steps will reproduce the problem?
1. Just walks around on any map with AGI up or maybe any speed boost
items/skills.
2. Can't seems to leave it at normal speed.
What is the expected output? What do you see instead?
Make sure the owner doesn't accidentally leave it somewhere when having a move
speed buff.
What revision of the product are you using?
Version.lua 139 2010-03-24 14:06:35Z faithful613
Rev: 139
Please provide any additional information below.
not sure what i should add here
please and thank you.
Original comment by the.God5...@gmail.com
on 27 Mar 2010 at 12:50
i made some further testing. I am not sure if this behavior is intended or not.
but
seems like ai are very aggressive. even when the owner is walking (or rather
running
away from mobs). They seems to prioritize to attack any enemy. rather than to
follow
the owner.
btw, the test is done on both Homunculus and Mercenaries. As i wrote above, i
can't
seems to leave my homun at normal speed. but leaving the mercenary is quite
possible.
Original comment by the.God5...@gmail.com
on 27 Mar 2010 at 2:17
As far as I know, mercenaries always run at normal player speed. If you're
moving
faster because of a buff, there is no way the AI can force you to wait for it.
Do you mind specifying which homunculi and mercenaries you've tested with? Does
RAIL's
aggressiveness cause it to be left behind more often?
Original comment by faithful...@gmail.com
on 27 Mar 2010 at 4:22
I am playing with a vanil and a bow mercenary.
From what i see, the problem is actually the distance of the ai before they
start following. In this case, it seems like 7 or 9 tiles. Another few
tiles it would go out of screen in which would cause the ai to be "static". The
owner move away faster than the ai could chase him only when using a
move speed improvement skills/items.
I am not sure how, but seems the homun ai in RampageAI doesn't seems to suffer
this bug. i don't think i noticed this in other ai.
I could confirm that its really hard to leave the ai without speed buff. But
its not good to have them aggressively attacking everything at sight
while moving [occasional stops due to some lag]. This might be the cause why i
leave em at certain points. Actually the lag is hardly noticeable, probably i
just stops moving for 0.2~0.3 sec and they already starts attacking (talk about
being very effective!).
Try to add a delay before they start attacking after a certain move are made.
e.g 0.75 sec or 1 sec?
Original comment by the.God5...@gmail.com
on 27 Mar 2010 at 5:00
I'll be working more on the owner-chase code shortly. I'll keep this in mind
when I do.
Original comment by faithful...@gmail.com
on 28 Mar 2010 at 5:16
Original comment by faithful...@gmail.com
on 28 Mar 2010 at 5:16
I made some changes in revision 145. Please tell me if the issue has improved
with
these changes.
Original comment by faithful...@gmail.com
on 6 Apr 2010 at 3:07
will do the testing probably tomorrow. its already 1am here.
OutTopic
========
just wondering, if the sorcerer's new spirit system also use AI-like homunculus
system,
will you also implement em on RAIL?
Original comment by the.God5...@gmail.com
on 6 Apr 2010 at 5:02
Issue 5 refers to the new homunculus S system, as well as the spirit system if
it uses
AI.
Original comment by faithful...@gmail.com
on 7 Apr 2010 at 9:29
Considerable changes have been made to the owner-chase code. Can you verify
that RAIL
has seen improvement?
Original comment by faithful...@gmail.com
on 4 May 2010 at 1:30
sure. i test, and check for the improvement.. check back in 1-2 days.
Original comment by the.God5...@gmail.com
on 4 May 2010 at 2:00
I'm closing this issue, because I have no new reports of this issue. If the
issue
persists, please open a new issue.
Original comment by faithful...@gmail.com
on 12 May 2010 at 7:55
Original issue reported on code.google.com by
the.God5...@gmail.com
on 27 Mar 2010 at 12:44