priezm / ro-rail

Automatically exported from code.google.com/p/ro-rail
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Undocumented Tags #47

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What revision of the product are you using?
v185

Seems we've got some new State file tags with the new version:
rail_state["RunAhead"] = false
rail_state["SkillOptions"]["RampageMode"] = false

rail_state["Information"]["Version"] changed to 
rail_state["Information"]["RAILVersion"]

rail_state["ActorOptions"]["Default"]["KiteDistance"] = -1
rail_state["ActorOptions"]["Default"]["KiteMode"] = "always"

You've been quite busy! Anyway, no big hurry, but it would be awesome if we had 
entries in the Wiki documentation for these ones.

Thanks!

Original issue reported on code.google.com by landstei...@gmail.com on 24 Nov 2010 at 12:29

GoogleCodeExporter commented 8 years ago
RunAhead will be a reimplementation of the option in original Rampage AI. 
Basically, when it is set to true, RAIL will try to stay in front of the owner 
instead of following behind. It's currently unimplemented.

RampageMode allows faster casting of instant-cast skills. All homunculus skills 
are instant cast, but some mercenary skills (eg, Arrow Repel, Crash, etc) are 
not. It does this by assuming any skill cast just works instead of waiting for 
confirmation from the server. For example, when this is set to true on an 
archer mercenary with double strafe, the mercenary will spam DS faster than 
humanly possible. When it's set to false, the speed is quite a bit slower.

KiteDistance specifies the number of tiles that the AI should stay away from 
the actor. (This is only used against enemies.) It is specified in a radius 
away from the monster; eg, a Kite distance of 3 will be a 7x7 box that RAIL 
avoids. Of course, RAIL will not use any attacks or skills that have a range 
shorter than the KiteDistance.

KiteMode only takes 2 values currently: "always" and "tank". "always" will 
attempt to keep away from the monster at all times, regardless of who it is 
attacking. "tank" will only run away from the monster if its target is the 
homu/merc.

Original comment by faithful...@gmail.com on 24 Nov 2010 at 4:32