Closed GoogleCodeExporter closed 8 years ago
RunAhead will be a reimplementation of the option in original Rampage AI.
Basically, when it is set to true, RAIL will try to stay in front of the owner
instead of following behind. It's currently unimplemented.
RampageMode allows faster casting of instant-cast skills. All homunculus skills
are instant cast, but some mercenary skills (eg, Arrow Repel, Crash, etc) are
not. It does this by assuming any skill cast just works instead of waiting for
confirmation from the server. For example, when this is set to true on an
archer mercenary with double strafe, the mercenary will spam DS faster than
humanly possible. When it's set to false, the speed is quite a bit slower.
KiteDistance specifies the number of tiles that the AI should stay away from
the actor. (This is only used against enemies.) It is specified in a radius
away from the monster; eg, a Kite distance of 3 will be a 7x7 box that RAIL
avoids. Of course, RAIL will not use any attacks or skills that have a range
shorter than the KiteDistance.
KiteMode only takes 2 values currently: "always" and "tank". "always" will
attempt to keep away from the monster at all times, regardless of who it is
attacking. "tank" will only run away from the monster if its target is the
homu/merc.
Original comment by faithful...@gmail.com
on 24 Nov 2010 at 4:32
Original issue reported on code.google.com by
landstei...@gmail.com
on 24 Nov 2010 at 12:29