When I use Enemies and Players as Platform Masks (on each other, so not both at the same time), they wiggle about and never really stop the player from moving. How should I implement enemy/entity collisions? I read something about inverting collisions but I have no idea how to do that code-wise.
When I use Enemies and Players as Platform Masks (on each other, so not both at the same time), they wiggle about and never really stop the player from moving. How should I implement enemy/entity collisions? I read something about inverting collisions but I have no idea how to do that code-wise.