Closed hammackj closed 5 years ago
Nez is a PCL so it already complies to net standard. You can find an example of an FNA dotnet core csproj file here. A MonoGame version should be nearly identical.
Thanks I was able to get it to compile for core. I had some issues with the pipeline framework compiling under core, I couldn't find the right library on the core side for that. I switched back to normal Mono for now. Cool framework, thanks!
Sorry for resurrecting the old issue, I have noticed that there the only netcore .csproj files is for FNA and just in Nez.Portable subproject. Do you mind if I do a PR with csproj files for ImGui, Persistence and FarseerPhysics for netcore & FNA? Also, is there a particular reason why you have created separate .csproj files for netcore and .net framework, instead of creating a multiframework build file? Thanks!
Is it possible to get this running with cra0zy's .netcore build of Monogame?