In TiledRendering.cs:120 should be changed to something like
RenderTile(tile, batcher, position - new Vector2(tile.Tileset.TileOffset.X, tile.Tileset.TileOffset.Y),
scale, tileWidth, tileHeight,
color, layerDepth, layer.Map.Orientation,
layer.Map.Width, layer.Map.Height);
TileOffset is correctly loaded but it is never referenced in the code.
Same in the other rendering functions. Not sure if this is the best solution but this fixed it for me. I would provide a pull request but I'm so new to Nez that I can barely find my way around.
In TiledRendering.cs:120 should be changed to something like RenderTile(tile, batcher, position - new Vector2(tile.Tileset.TileOffset.X, tile.Tileset.TileOffset.Y), scale, tileWidth, tileHeight, color, layerDepth, layer.Map.Orientation, layer.Map.Width, layer.Map.Height);
TileOffset is correctly loaded but it is never referenced in the code.
Same in the other rendering functions. Not sure if this is the best solution but this fixed it for me. I would provide a pull request but I'm so new to Nez that I can barely find my way around.